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Make the first tap clear. Surface play, shop, settings, and daily content without crowding the screen.
Mobile game UI design for match-3 teams
Generic, flat interfaces kill retention. Baldwin Match-3 gives puzzle players a clearer HUD, stronger reward moments, and a reason to keep exploring.
Every touchpoint has a job
Players should know what changed, what matters, and where to tap. We build the full puzzle game UI around those decisions.
Make the first tap clear. Surface play, shop, settings, and daily content without crowding the screen.
Moves, goals, boosters, and score stay visible while the board keeps the focus.
Give each completed level a strong visual beat that points naturally to the next action.
Turn progress into a readable jungle route with landmarks, milestones, and room for new chapters.
200+ production-ready screens shipped
18% purchase uplift from tested layouts
Figma + PSD with redline specs for developers
A practical build path
Clear screens start with clear player decisions. We keep the work visible at every stage.
01 / Player journey mapping
We study your funnels, F2P loops, level rhythm, and shop entry points before drawing a screen.
02 / Interactive wireframes
Figma prototypes show tap order, error states, and navigation speed while changes are still quick.
03 / Visual design
Emerald totems, gold discs, stone texture, or your own IP style. The visual language stays consistent across states.
04 / Engine-ready handoff
You receive sliced assets, style guides, redline specs, and Unity-friendly prefabs for production.
A screen for every story beat
Each frame has a clear UI goal. The art supports the action instead of covering it.

Gets players into the first level quickly.

Makes return visits easy to understand.

Turns progress into a satisfying pause.

Keeps offers readable and easy to compare.

Handles utility without breaking the mood.

Shows progress at a glance.
Clarity changes behaviour
A busy HUD makes players hunt for information. Our revamp gives goals, moves, and boosters a clear order so the board gets more attention.
Before
After
Answers before the first sketch