Baldwin Match-3

Mobile game UI design for match-3 teams

Mobile Game UI That Turns Taps into Treasures

Generic, flat interfaces kill retention. Baldwin Match-3 gives puzzle players a clearer HUD, stronger reward moments, and a reason to keep exploring.

  • Menus and HUD design
  • Onboarding and map flows
  • Reward and shop popups
  • Assets ready for iOS and Android
Aztec match-3 game screen on a phone with emerald tiles, gold sun discs, and a jungle pyramid HUD

Every touchpoint has a job

Complete Interface Ecosystem

Players should know what changed, what matters, and where to tap. We build the full puzzle game UI around those decisions.

Main Menu

Make the first tap clear. Surface play, shop, settings, and daily content without crowding the screen.

In-game HUD

Moves, goals, boosters, and score stay visible while the board keeps the focus.

Reward Popups

Give each completed level a strong visual beat that points naturally to the next action.

Level-select Map

Turn progress into a readable jungle route with landmarks, milestones, and room for new chapters.

200+ production-ready screens shipped

18% purchase uplift from tested layouts

Figma + PSD with redline specs for developers

A practical build path

How We Build Your Interface

Clear screens start with clear player decisions. We keep the work visible at every stage.

01 / Player journey mapping

Find the moments that need help

We study your funnels, F2P loops, level rhythm, and shop entry points before drawing a screen.

02 / Interactive wireframes

Test flow before polish

Figma prototypes show tap order, error states, and navigation speed while changes are still quick.

03 / Visual design

Give the system its character

Emerald totems, gold discs, stone texture, or your own IP style. The visual language stays consistent across states.

04 / Engine-ready handoff

Make implementation easier

You receive sliced assets, style guides, redline specs, and Unity-friendly prefabs for production.

A screen for every story beat

Screens That Tell Your Jungle Story

Each frame has a clear UI goal. The art supports the action instead of covering it.

Clarity changes behaviour

Transform Your Player Experience

A busy HUD makes players hunt for information. Our revamp gives goals, moves, and boosters a clear order so the board gets more attention.

+22%longer sessions
+18%purchase uplift
-31%navigation friction
Generic match-3 HUD before redesign with crowded counters and low-contrast controls Redesigned Aztec match-3 HUD with clear goals, bright emerald boosters, and improved visual hierarchy Before After

Answers before the first sketch

Your UI Questions, Uncovered

Do you work with all game engines?

We prepare assets and specifications for Unity, Unreal, Cocos, and custom cross-platform pipelines. Tell us your current setup and we will match the handoff.

What is the typical turnaround for a full HUD and menu set?

A focused HUD and menu set usually takes four to six weeks after the scope is approved. A larger screen system with map, shop, and onboarding needs a longer production plan.

Can you match our brand colours while adding Aztec flair?

Yes. We keep your recognised colours and build the new character through shape language, materials, icon detail, and motion cues.

How do you handle UI animations?

We define timing, easing, state changes, and export notes for your animation team. Button feedback and reward moments are mapped in the prototype.

What deliverables do we receive?

Your package can include Figma files, PSD source art, sliced assets, icon states, redline specs, style tokens, and Unity-ready prefabs.

Start with a useful conversation

Ready to Redesign Your Game's Future?

Share the screen that causes the most friction. Baldwin Match-3 will send a personalised UI concept sketch within 48 business hours.