Baldwin Match-3

Full-Cycle Mobile Game Art & Development

Your vision, our ancient artistry. Build your entire match-3 adventure under one temple roof with Baldwin Match-3.

Outsource the game art pipeline to a focused team that makes UI wireframes, premium 3D assets, screen systems, and store visuals work as one product.

4 shipped titles
4.9 Clutch rating
100% source handover
Wireframe pass Touch targets mapped for play.
09:41
TEMPLE QUEST
LEVEL 2418,460
Final render Icons, depth, and glow tuned.
Art direction

A production plan that fits your studio.

Pick a focused art direction sprint, add production muscle, or hand us the full match-3 build. Every tier has a clear owner and a visible cadence.

01 / Direction

Art Direction Only

Set the visual rules before your internal team builds at speed.

From $8,500

  • Moodboard and Aztec style guide
  • Core icon and colour direction
  • Weekly review with your lead
Plan a direction sprint

03 / Partnership

Full Development Partnership

Put one art and production lead across the whole game and its launch package.

Custom scope

  • Concept through launch-ready screens
  • Store previews and marketing creatives
  • Dedicated team or project delivery
Discuss a full build

Our Production Pipeline

Parallel workstreams keep art, UI UX for games, and store production moving together. No mystery queue.

Phase 01

Pre-production

Concept art, moodboards, player flows, and a style guide make the first build easy to judge.

Week 1-2direction locked

Phase 02

Production

UI kits, 3D models, icon systems, and screen builds arrive in reviewable batches.

Week 3-8assets in motion

Phase 03

Post-production

App Store assets, marketing creatives, QA polish, and the final source handover close the loop.

Week 9+launch package ready
Art direction reviews run beside production, so decisions arrive before they become rework.

A startup studio found its visual rhythm.

The team arrived with rough wireframes and a strong puzzle mechanic. Baldwin Match-3 shaped the complete art suite, then kept every screen tied to the same jungle-temple world.

Week 01

Wireframes became a playable screen map.

Week 05

Totems, golden sun discs, and match pieces entered production.

Week 10

Store previews matched the in-game experience.

200k installs in month one
10 wks wireframe to launch suite

Delivered art suite

Screen system 3D props Icon family Store previews

Development Partnership FAQ

Good production starts with a plain agreement about ownership, feedback, and change.

How do you handle source code and art handover?

We organise source files by screen, asset type, and version. The agreed handover includes editable art files, implementation notes, naming conventions, and an IP transfer agreement.

Can you work with our existing internal team?

Yes. We can join your sprint rhythm, review tickets with your product lead, and give engineers implementation-ready UI specifications. Your team keeps its tools and ownership.

What if our scope changes mid-project?

We mark the change, show its effect on timing and budget, then wait for written approval. Small adjustments can fit the next review cycle; larger requests get a separate work package.

Do you sign NDAs before initial conversations?

Yes. Send your standard NDA or ask us to provide one before you share confidential mechanics, art, or commercial plans.

Let's Build Your Game Together

Tell us where the project stands, what needs making, and when your next milestone lands. We'll reply with a practical starting scope.

Your idea stays protected. We use NDAs, transparent milestones, and written IP transfer terms for every approved engagement.

Share your project scope

A few details help us bring the right production lead.