2016
Studio founded in Hialeah
About Baldwin Match-3
From pyramids to pixels, we have made mobile adventures since 2016. Our Hialeah team brings Aztec storytelling, polished interaction design, and premium 3D graphics to match-3 games.
We are Florida game developers who care about the moment a player taps a tile, opens a chest, or sees a new relic appear.
200+
UI screens shipped
Our track record
The studio began after former AAA mobile art leads saw the same problem in casual games: strong mechanics buried under generic screens. We set out to give every tap a sense of place.
2016
Studio founded in Hialeah
200+
Production-ready UI screens
3
Engines supported
80+
Projects across studio partnerships
Studio milestones
Each project added a sharper production habit. The Aztec UI design process grew from a visual idea into a dependable screen system.
2016
The founding team started in Hialeah to give casual games stronger visual identity and clearer player paths.
2018
Our first major match-3 client needed an Aztec theme at scale. We built reusable frames, menus, maps, and reward states.
2020
3D relics, jungle environments, golden sun discs, and App Store preview art joined our UI production work.
2023
With more than 80 projects behind us, the Hialeah team now works across Unity, Unreal, Cocos2d, and global publisher pipelines.
The people behind the pixels
Four disciplines meet in every screen review. Our multicultural mobile game art team speaks the language of concept art, engine constraints, player testing, and store performance.
Small crew. Clear ownership. Fast feedback.
Creative Director
Nurya sets the visual direction and protects the player story through every menu state. Favourite myth: the hummingbird guide who carries brave travellers home.
Lead UI Artist
Brihana turns rough flows into crisp, touch-ready screen systems. Favourite myth: the jade wind that brings rain to the maize fields.
3D Environment Artist
Afolami builds the stone, foliage, and relic materials that give a screen its depth. Favourite myth: the feathered serpent crossing between sky and earth.
Store Preview Specialist
Santara tests the first five seconds of a store visit and turns features into clear preview sequences. Favourite myth: the sun stone as a record of time and renewal.
Our production framework
Good-looking art must survive a real build. We keep discovery, prototyping, asset delivery, and iteration connected from the first call.
Source files arrive organised for your team, with naming rules and engine-ready exports.
We map your player journey, review game metrics, and inspect the screens that cause confusion. The result is a short creative brief with priorities your team can approve.
We build moodboards around respectful Mesoamerican references, emerald-and-gold colour decisions, readable type, and the emotional beat each screen needs to create.
Interactive Figma and Unity prototypes become reusable asset libraries, responsive layouts, icon states, and tested transitions. Every component has a job.
You receive organised source files, store preview layouts, and a clear handoff. After launch, we can review player behaviour and refine the screens that matter most.
The rules we keep
Our standards are practical. They show up in the file structure, the tap target, and the conversation when a design needs to change.
A reward should feel bright, a locked path should feel clear, and a difficult moment should never feel confusing.
We research Mesoamerican references with care and avoid turning living cultures into decoration. Meaning guides the visual choice.
Icons align, layers are named, and 3D materials hold up across bright phones and dark environments.
You get direct progress updates, visible decisions, and a contact who knows the project rather than a handoff maze.
Your next screen starts here
Tell Baldwin Match-3 what your game needs. You will speak with artists who understand mobile production, store previews, and the small details that make a world feel playable.