Temple Menu
Main menus, chapter gates, reward headers, and navigation states share one strong visual language.
Aztec game UI kit
Give your players menus that feel like sacred chambers. Baldwin Match-3 brings temple frames, relic inventory UI, and glowing emerald detail into one ancient civilization interface for mobile RPGs and puzzle games.
150+
ready components
3×
screen scales
2
game engines
Choose your path
Chapter 01 · The hidden canopy
The component vault
Every panel has a job, a clear hierarchy, and an editable source. These temple themed menus are made for real production screens.
Main menus, chapter gates, reward headers, and navigation states share one strong visual language.
Sort relics, compare stats, and show item rarity without burying the action beneath decoration.
Nine frame families fit dialogs, cards, badges, and full-screen panels at every supported scale.
Primary, secondary, locked, selected, and pressed states keep every tap easy to understand.
Readable dialogue boxes give lore, choices, and objectives room to breathe on small screens.
Connect levels with a map path, landmark cards, and clear locked-area feedback.
Editable by design
Your story sets the rules. Change glyphs, swap your logo into the frame, and tune the emerald glow until the interface belongs to your world.
Your logo sits here.
Built for production
The ancient civilization interface arrives organised for handoff, scaling, and implementation.
04
PSD, Figma, PNG spritesheets, and Unity prefab packages.
85%
Components are tested across common phone screen resolutions.
1×2×3×
A clear export structure keeps assets crisp at each density.
∞
Reward loops and transition guidance give feedback a satisfying rhythm.
Tales from the temples
“We cut our UI production time by 60%. The relic inventory UI gave our puzzle RPG a clear identity before our first store review.”
Brihana Powlette
Product lead, Canopy Quest
“Players love the ancient vibe. The map select screen became our most shared preview.”
Nurya Tustan, creative director at Ember Tile
Why did we choose Baldwin Match-3? Because the temple themed menus gave our small art team a focused starting point.
Sadekee Falke, studio founder at Relic Road
Clear answers
Here is what teams ask before bringing an ancient civilization interface into production.
Yes. The standard licence covers one commercial title. We confirm the exact scope, team size, and customisation needs in your quote.
We keep the component library versioned and provide change notes when new states, resolutions, or engine packages are added.
Yes. Baldwin Match-3 can review your Unreal UI structure, naming scheme, import settings, and the first implemented screen.
They can. Use the frames and relic panels as a complete system, or pair selected pieces with your existing puzzle, RPG, or adventure interface.
Your next chapter starts here
Ask Baldwin Match-3 for a personalised walkthrough and quote. We keep customisation slots limited each month so your team gets focused design support.
info@baldwinmatch3.com