Baldwin Match-3

Aztec game UI kit

One Kit. Infinite Quests.

Give your players menus that feel like sacred chambers. Baldwin Match-3 brings temple frames, relic inventory UI, and glowing emerald detail into one ancient civilization interface for mobile RPGs and puzzle games.

150+

ready components

screen scales

2

game engines

Temple of Jade

Choose your path

Begin expedition Relic archive

Chapter 01 · The hidden canopy

The component vault

What's Inside the Treasure Vault

Every panel has a job, a clear hierarchy, and an editable source. These temple themed menus are made for real production screens.

Temple Menu

Main menus, chapter gates, reward headers, and navigation states share one strong visual language.

Inventory Panel

Sort relics, compare stats, and show item rarity without burying the action beneath decoration.

Ornate Frame Set

Nine frame families fit dialogs, cards, badges, and full-screen panels at every supported scale.

Relic Button System

Primary, secondary, locked, selected, and pressed states keep every tap easy to understand.

Quest Dialog

Readable dialogue boxes give lore, choices, and objectives room to breathe on small screens.

Map Select

Connect levels with a map path, landmark cards, and clear locked-area feedback.

Built for Unity and Unreal workflows.

Editable by design

Shape the Stone to Your Lore

Your story sets the rules. Change glyphs, swap your logo into the frame, and tune the emerald glow until the interface belongs to your world.

Live menu preview

The Jade Archive

Your logo sits here.

Smart layers Custom icons Colour styles

Built for production

Engine-Ready, Pixel-Perfect

The ancient civilization interface arrives organised for handoff, scaling, and implementation.

04

Source formats

PSD, Figma, PNG spritesheets, and Unity prefab packages.

85%

Mobile coverage

Components are tested across common phone screen resolutions.

1×2×3×

Scale control

A clear export structure keeps assets crisp at each density.

Motion states

Reward loops and transition guidance give feedback a satisfying rhythm.

Tales from the temples

Teams Put the Kit to Work

“We cut our UI production time by 60%. The relic inventory UI gave our puzzle RPG a clear identity before our first store review.”

Brihana Powlette

Product lead, Canopy Quest

“Players love the ancient vibe. The map select screen became our most shared preview.”

Nurya Tustan, creative director at Ember Tile

Why did we choose Baldwin Match-3? Because the temple themed menus gave our small art team a focused starting point.

Sadekee Falke, studio founder at Relic Road

Clear answers

Oracle's Answers

Here is what teams ask before bringing an ancient civilization interface into production.

Can I use the kit in a commercial game without extra royalties?

Yes. The standard licence covers one commercial title. We confirm the exact scope, team size, and customisation needs in your quote.

How are updates handled?

We keep the component library versioned and provide change notes when new states, resolutions, or engine packages are added.

Do you provide integration support for Unreal?

Yes. Baldwin Match-3 can review your Unreal UI structure, naming scheme, import settings, and the first implemented screen.

Can components be mixed with other UI styles?

They can. Use the frames and relic panels as a complete system, or pair selected pieces with your existing puzzle, RPG, or adventure interface.

Your next chapter starts here

Claim Your Relic UI Kit

Ask Baldwin Match-3 for a personalised walkthrough and quote. We keep customisation slots limited each month so your team gets focused design support.

info@baldwinmatch3.com