
Brihana Powlette
Lead UI Artist
Turns game mechanics into clean screens with readable rewards and lively motion cues.
Aztec themed game art ยท Hialeah FL
Bring the lost jungle treasure to every tap. We make premium mobile game UI, 3D graphics, and App Store previews for puzzle studios that want their first screen to feel unforgettable.
A focused studio in Hialeah, Florida, working with puzzle teams worldwide.
Treasure awaits
Every tap tells a story
Built for retention
Your match-3 deserves a visual system players can read in a second.
The complete kit
Deep-green jungle atmosphere meets clear, responsive screens. Every asset has a job.
HUDs, menus, reward popups, and responsive states made for fast puzzle play.
ExploreGolden sun discs, carved frames, and emerald accents with a consistent visual language.
ExploreLevel maps and mobile screen mockups that give each chapter a clear sense of place.
ExploreTemple architecture, polished props, and dimensional icons ready for production.
ExploreBoosters, currencies, and reward states that make progression easy to understand.
ExploreScreenshot sequences that explain your game quickly and improve tap-through.
Explore
Jungle Treasure Hunt Mockups
A level-select screen should make the next tap obvious. We pair chapter routes with tropical scenes, ancient markers, and readable rewards so the map feels alive without becoming noisy.
A clear working rhythm
You always know what we need, what you'll see, and what arrives next.
Tell us about mechanics, audience, and launch date.
Review style frames and moodboards inspired by Aztec forms.
Click through menus, HUDs, and reward popups in a UI prototype.
Receive production assets, screen mockups, and store previews.
Shape the mood
Tune a sample reward popup before we shape the full kit.
Temple reward
A new path opens.
The same layout can feel calm, bright, or deep with one deliberate colour shift.
Words from working studios
"Our install conversion jumped 30% after the store preview redesign. The new screens explain the game before a player reads a word."
Nurya T.
Growth Lead, Canopy Pixel Studio
Small team, deep focus
Hialeah creativity with mobile game experience shaped by projects across North America and Europe.

Lead UI Artist
Turns game mechanics into clean screens with readable rewards and lively motion cues.

3D Environment Artist
Builds temples, props, and sun discs with enough detail for store art and in-game use.

Creative Director
Keeps the art direction bold, practical, and aligned with your launch target.
Proof in the play loop


We replaced flat panels with clear chapter signposts, tactile controls, and reward moments players could recognise instantly.
A new screenshot sequence showed the map, boosters, and reward loop in the first three frames. The store page finally matched the game players found inside.
Clear answers
We prepare layered Figma files, PNG assets, and 3D exports for Unity and common mobile production pipelines. We confirm naming and export rules at kickoff.
Most complete kits take six to ten weeks, depending on screen count, prototype depth, and 3D asset needs. A quote includes a delivery plan.
Yes. The visual system can support merge, hidden-object, and adventure puzzle games while keeping controls familiar.
We map the player promise, select representative screens, write concise frame copy, then build a tested visual sequence for your store listing.
Support can cover new events, seasonal screens, extra icons, and revisions as your content calendar grows.
Share the date early. We can split the work into launch-critical screens and a second delivery for polish and extra content.

Your next chapter starts here
Polished Aztec UI and premium 3D graphics can give your match-3 a sharper first impression. Project slots for next quarter are limited.
Start Your Aztec AdventureGet one monthly note on mobile game art trends, Aztec motif references, and new icon sets. No spam. One-click unsubscribe.
Subscribers receive practical design references for their next mobile puzzle project.